≺ Back To Search
Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 1 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 2 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 3 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 4 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 5 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 6 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 7 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 8 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 9 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 10 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 11 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 12 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 13 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 14 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 15 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 16 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 17 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 18 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 19 Fantastic New Development Santa Ponsa (Near Port Adriano) - Slide 20
ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 40 cameraFov (float): 48.4472 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 20702.1 cameraTransform (m44f): [{0.531074, -0.778664, -0.33413, -39145.8}, {-0.847325, -0.48804, -0.20942, -26009.4}, {-9.27597e-007, 0.394335, -0.918967, 16965.2}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4729, 3153] displayWindow (box2i): [0, 0, 4729, 3153] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #1a.B (float) VRayExtraTex_Map #1a.G (float) VRayExtraTex_Map #1a.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float) mm10a.B (float) mm10a.G (float) mm10a.R (float) mm11a.B ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 40 cameraFov (float): 48.4472 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 20702.1 cameraTransform (m44f): [{-0.89671, -0.428802, -0.109725, -28104.8}, {-0.442618, 0.86872, 0.222295, 30244.7}, {-3.20375e-007, 0.2479, -0.968786, 16823.7}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4729, 3153] displayWindow (box2i): [0, 0, 4729, 3153] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #1a.B (float) VRayExtraTex_Map #1a.G (float) VRayExtraTex_Map #1a.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float) mm10a.B (float) mm10a.G (float) mm10a.R (float) mm11a.B (f ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 6.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 28.000275 cameraFov (float): 65.462898 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 20702.068359 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2666] displayWindow (box2i): [0, 0, 3999, 2666] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #1a.B (float) VRayExtraTex_Map #1a.G (float) VRayExtraTex_Map #1a.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float) mm10a.B (float) mm10a.G (float) mm10a.R (float) mm11a.B (float) mm11a.G (float) mm11a.R (float) ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 6.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 35.000000 cameraFov (float): 54.423977 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 19769.082031 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2666] displayWindow (box2i): [0, 0, 3999, 2666] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #1a.B (float) VRayExtraTex_Map #1a.G (float) VRayExtraTex_Map #1a.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float) mm10a.B (float) mm10a.G (float) mm10a.R (float) mm11a.B (float) mm11a.G (float) mm11a.R (float) ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 7 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 28.0003 cameraFov (float): 65.4629 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 20750 cameraTransform (m44f): [{0.420286, 0.901582, -0.102517, 653.117}, {0.907392, -0.417595, 0.047484, -9984.32}, {-5.02914e-008, -0.11298, -0.993597, 509.099}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2666] displayWindow (box2i): [0, 0, 3999, 2666] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #1a.B (float) VRayExtraTex_Map #1a.G (float) VRayExtraTex_Map #1a.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float) mm10a.B (float) mm10a.G (float) mm10a.R (float) mm11a ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 6.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 28.000000 cameraFov (float): 65.461777 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 16840.886719 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2666] displayWindow (box2i): [0, 0, 3999, 2666] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #1a.B (float) VRayExtraTex_Map #1a.G (float) VRayExtraTex_Map #1a.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float) mm10a.B (float) mm10a.G (float) mm10a.R (float) mm11a.B (float) mm11a.G (float) mm11a.R (float) ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 7 cameraFarClip (float): 5925.74 cameraFarRange (float): 1000 cameraFocalLength (float): 28 cameraFov (float): 65.2541 cameraNearClip (float): 100 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 675.24 cameraTransform (m44f): [{-0.852018, -0.523512, -0, 169.961}, {-0.523512, 0.852018, -0, 662.992}, {0, 0, -1, 108.118}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2249] displayWindow (box2i): [0, 0, 3999, 2249] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #1a.B (float) VRayExtraTex_Map #1a.G (float) VRayExtraTex_Map #1a.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float) mm10a.B (float) mm10a.G (float) mm10a.R (float) mm11a.B (float) mm11a.G (float) mm11a.R (flo ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 6.000000 cameraFarClip (float): 1000000015047466200000000000000.000000 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 24.000000 cameraFov (float): 73.733414 cameraNearClip (float): 0.000000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 20702.072266 cameraTransform (m44f) channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2666] displayWindow (box2i): [0, 0, 3999, 2666] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #1a.B (float) VRayExtraTex_Map #1a.G (float) VRayExtraTex_Map #1a.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float) mm10a.B (float) mm10a.G (float) mm10a.R (float) mm11a.B (float) mm11a.G (float) mm11a.R (float) ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFocalLength (float): 40 cameraFov (float): 48.4472 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 20702.1 cameraTransform (m44f): [{-0.89671, -0.428802, -0.109725, -28104.8}, {-0.442618, 0.86872, 0.222295, 30244.7}, {-3.20375e-007, 0.2479, -0.968786, 16823.7}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 4729, 3153] displayWindow (box2i): [0, 0, 4729, 3153] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayExtraTex_Map #1a.B (float) VRayExtraTex_Map #1a.G (float) VRayExtraTex_Map #1a.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayRawGlobalIllumination.B (float) VRayRawGlobalIllumination.G (float) VRayRawGlobalIllumination.R (float) VRayRawLighting.B (float) VRayRawLighting.G (float) VRayRawLighting.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayRawRefraction.B (float) VRayRawRefraction.G (float) VRayRawRefraction.R (float) VRayRawTotalLighting.B (float) VRayRawTotalLighting.G (float) VRayRawTotalLighting.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float) mm10a.B (float) mm10a.G (float) mm10a.R (float) mm11a.B (f ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 7 cameraFarClip (float): 5925.74 cameraFarRange (float): 1000 cameraFocalLength (float): 28 cameraFov (float): 65.274 cameraNearClip (float): 100 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 743.646 cameraTransform (m44f): [{-0.631926, -0.775029, -0, 13.4452}, {-0.775029, 0.631926, -0, 891.331}, {0, 0, -1, 108.118}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2666] displayWindow (box2i): [0, 0, 3999, 2666] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map #1a.B (half) VRayExtraTex_Map #1a.G (half) VRayExtraTex_Map #1a.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayRawGlobalIllumination.B (half) VRayRawGlobalIllumination.G (half) VRayRawGlobalIllumination.R (half) VRayRawLighting.B (half) VRayRawLighting.G (half) VRayRawLighting.R (half) VRayRawReflection.B (half) VRayRawReflection.G (half) VRayRawReflection.R (half) VRayRawRefraction.B (half) VRayRawRefraction.G (half) VRayRawRefraction.R (half) VRayRawTotalLighting.B (half) VRayRawTotalLighting.G (half) VRayRawTotalLighting.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half) mm10a.B (half) mm10a.G (half) mm10a.R (half) mm11a.B (half) mm11a.G (half) mm11a.R (half) mm12a.B (half) mm12a.G (half) mm12a.R (half) m ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 4 cameraFarClip (float): 3480 cameraFarRange (float): 1000 cameraFocalLength (float): 33 cameraFov (float): 57.0407 cameraNearClip (float): 274 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 882.617 cameraTransform (m44f): [{0.000606882, 1, -0, 1490.75}, {1, -0.000606882, -0, 541.135}, {0, 0, -1, 124.516}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2666] displayWindow (box2i): [0, 0, 3999, 2666] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map #1a.B (half) VRayExtraTex_Map #1a.G (half) VRayExtraTex_Map #1a.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayRawGlobalIllumination.B (half) VRayRawGlobalIllumination.G (half) VRayRawGlobalIllumination.R (half) VRayRawLighting.B (half) VRayRawLighting.G (half) VRayRawLighting.R (half) VRayRawReflection.B (half) VRayRawReflection.G (half) VRayRawReflection.R (half) VRayRawRefraction.B (half) VRayRawRefraction.G (half) VRayRawRefraction.R (half) VRayRawTotalLighting.B (half) VRayRawTotalLighting.G (half) VRayRawTotalLighting.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half) mm10a.B (half) mm10a.G (half) mm10a.R (half) mm11a.B (half) mm11a.G (half) mm11a.R (half) mm12a.B (half) mm12a.G (half) mm12a.R (half) mm13a.B (half ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 4 cameraFarClip (float): 3480 cameraFarRange (float): 1000 cameraFocalLength (float): 32 cameraFov (float): 58.5272 cameraNearClip (float): 274 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 832.956 cameraTransform (m44f): [{0.999997, 0.00252961, -0, 247.239}, {0.00252961, -0.999997, -0, 310.358}, {0, 0, -1, 124.516}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 3999, 2666] displayWindow (box2i): [0, 0, 3999, 2666] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) R (half) VRayDiffuseFilter.B (half) VRayDiffuseFilter.G (half) VRayDiffuseFilter.R (half) VRayExtraTex_Map #1a.B (half) VRayExtraTex_Map #1a.G (half) VRayExtraTex_Map #1a.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayLighting.B (half) VRayLighting.G (half) VRayLighting.R (half) VRayRawGlobalIllumination.B (half) VRayRawGlobalIllumination.G (half) VRayRawGlobalIllumination.R (half) VRayRawLighting.B (half) VRayRawLighting.G (half) VRayRawLighting.R (half) VRayRawReflection.B (half) VRayRawReflection.G (half) VRayRawReflection.R (half) VRayRawRefraction.B (half) VRayRawRefraction.G (half) VRayRawRefraction.R (half) VRayRawTotalLighting.B (half) VRayRawTotalLighting.G (half) VRayRawTotalLighting.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) Z (half) mm10a.B (half) mm10a.G (half) mm10a.R (half) mm11a.B (half) mm11a.G (half) mm11a.R (half) mm12a.B (half) mm12a.G (half) mm12a.R (half) m OLYMPUS DIGITAL CAMERA

Fantastic New Development Santa Ponsa (Near Port Adriano)

Santa ponsa€609,000
  • 3

Prices start from 545.000 euros

This very modern and minimalistic project,at walking distance from Port Adriano,consists of spacious three bedroom properties with large terraces in a private and gated community with 2  communal beach effect swimming pools such as large  communal gardens.

All properties on the first phase are south West facing which will permit to enjoy nice sunsets on their terraces

Price will include 1 covered parking space with electric vehicle charging dock and a storage room

 

Ground floors from 116 m2 + 62 m2 terraces include private gardens from 82 m2 to 406 m2

Middle floors will have terraces from 36 m2 to 87 m2

Penthouses, some of them with seaviews, are 140 m2 plus terraces from 44 m2 to 87 m2

 

All properties will have underfloor heating and air conditioning by fan coils under false ceiling

Penthouses will have pre-instalation for a chimeny such as a pre instalation for a jacuzzi on their terrace ( jacuzzi possibility also in 2nd floor 87 m2 terraces )

 

Optional Underground parking spaces are also available

Features

  • Swimming Pool
ENQUIRE
Also Available in Santa ponsa

FIRST CLASS MALLORCA

First Class Mallorca put themselves in the clients position of when they actually decide they are going to commit to purchasing a property abroad . The first thought is what can we afford then the country and area we want and most importantly who can we trust and how we go about it.